Free Ebook Cocoa Programming for Mac OS X (4th Edition)
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Cocoa Programming for Mac OS X (4th Edition)
Free Ebook Cocoa Programming for Mac OS X (4th Edition)
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About the Author
Aaron Hillegass, who worked at NeXT and Apple, now teaches popular Cocoa programming classes at Big Nerd Ranch. At NeXT, he wrote the first course on OpenStep, the predecessor to today’s Cocoa tools. This book is based on the big Nerd Ranch course and is influenced by more than a decade of work with OpenStep and Cocoa. Adam Preble learned Cocoa programming from the first edition of this book. After too many years of professional C/C++ development, today Adam writes Mac and iOS applications at Big Nerd Ranch, where he is also a Cocoa instructor. He is frequently filling in the gaps between work and family time with pinball machine software development and countless other projects.
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Product details
Paperback: 528 pages
Publisher: Addison-Wesley Professional; 4 edition (November 19, 2011)
Language: English
ISBN-10: 0321774086
ISBN-13: 978-0321774088
Product Dimensions:
7.2 x 1.1 x 9 inches
Shipping Weight: 1.8 pounds (View shipping rates and policies)
Average Customer Review:
4.0 out of 5 stars
195 customer reviews
Amazon Best Sellers Rank:
#617,966 in Books (See Top 100 in Books)
I have a number of the Big Nerd Ranch books. I really liked the 5th edition of this book (and the one you should get if you are new to OS X programming). I needed to re-work some Objective-C code and got this book as a refresher. On first glance this books looks as good as the other BNR books. I will update this review as I get further into the book.However, IF YOU ARE THINKING ABOUT KINDLE VERSION. DONT DO IT.The Kindle version of this book is virtually unusable. The images are simple awful (too small to be seen).Also, the code listings are done in a proportional font (same as the text) that makes reading the code very hard. The code listings are also not separated from the rest of the book at all.These two problems really take away from the utility of this book. Really expected more from the Big Nerd Guys.
I bought this to refresh my memory and replace my 1st Edition (that I read so many years ago) with a Kindle version. Unfortunately, the book is now woefully out-of-date with a publishing date of 2011. Also, with three updates already in its past, the book now suffers from errata and both writing and coding styles that differ from the older material to the new. The latter (or updated) chapters are just kinda sloppy.As others have mentioned, its pretty easy to grok and recover from the typos and skipped instructions if you're already experienced in Obj-C and Cocoa programming, but I'm not so sure that would be true for anyone that's trying to use this as a starter book...which is what it's supposed to be. This used to be the "go-to" book for the first-time OSX programmer; I wouldn't recommend this until it undergoes a serious rewrite.For anyone struggling with the deprecated OpenGL glut methods in Chapter 35...set your Deployment Target to 10.8.
This text provides a broad overview of Cocoa programming, but not just that, the significant details of the OS X Foundations Framework and the XCode IDE are thoroughly investigated as well. There are introductions to the Cocoa approach to graphics, text, documents, to name a few. Whatever application you have an interest in programming in Cocoa, this book will give you a solid place to begin your leap from.Here is the main reason I give this book such a high rating. At the end of most chapters are Challenges, well-designed exercises that really get readers to own previously covered techniques for themselves and to develop independent programming skills. The chapter sample programs themselves set the stage for doing these Challenges and coupled together the combination is a powerful educational tool. If you get stuck, there is a book website where you can find hints or full solutions, but my suggestion is "you can do it!" - pay attention to details, the author gives all you need, but I noticed from the website comments that many people don't read the text carefully. Don't rush through the text!The author even manages some humor without being over-the-top; the style is close to conversational yet still efficient and to the point.The only part I take issue with is the claim that 10 hours of sleep is useful when learning difficult concepts like these. For most people, 10 hours is too much. What I do is sleep about 7-8 hours, but in additon have about 1.5 to 2 hours of doing nothing (allow my body to rest, stop thining about anything, and detach from my thought stream, remain aware of body and mind--"conscious sleeping"). This is more effective than oversleeping (and I've tried the sleeping approach before when I was a young man).Kudos to Mr. Hillegass for this inspiring book. If anyone wishes to learn Cocoa programming this is a good book to have. You need have an understanding of object oriented programming and some about Objective-C to begin with (so if you don't know that, read Steve Kochan's "Programming in Objective-C", an excellent companion volume to this).
I've had this book on my 'wish list' since the 2nd edition when I first thought I should learn Cocoa, but what with one thing and another it wasn't till the 4th ed that I'd worked my way through C, then Objective C 2.0 and felt I was ready to tackle Cocoa.Alas, this book didn't live up to my expectations. It covers all the right topics, but the programming examples are not particularly useful and it's not clear how one could extend them to other situations. Some concepts though covered are left under explained (like MVC and delegates). Key methods are thrown out list-like in places, with no obvious pointers to how or where they are to be implemented. In other cases, fancy tricks are pulled off by getting the reader to basically copy loads of code, but why or how those methods are being implemented is not really clear. If the author's weren't leading you by the hand, you'd have no idea how they came up with those solutions, and that really encapsulates the problems with the book as a whole: it demonstrates, but doesn't empower.
I bought this book even though I owned the second edition. I was tired of figuring out the workarounds since the old book uses an ancient version of Xcode. This one covers Xcode 4, so instead of getting stuck trying to find something in Interface Builder I can keep on going.My only complaint is the book is more of a tutorial/introduction than a reference. The authors present a subject and give a very quick demonstration. It'd be nice if they went over the other configuration options or showed on-screen examples. All stuff you can figure out your own by experimenting of course.Some things aren't covered like the NSToolbar but I guess you can't pack everything in one book. There is an OpenGL example which you won't find in most other introductory Cocoa books though. Also, most chapters also have a couple challenges at the end which is nice.
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